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MICHAEL B JORDAN (UE5)

Hi guys,
I am pleased to present my first real-time personal project of Michael B Jordan!
The project uses TexturingXYZ's VFace pack for skin texture maps and the metahuman creator for the head base mesh and UVs.
The UE renders are all raytraced with Lumen in UE5.1.
Still very much learning Unreal, so this was a good opportunity to practice.
Thanks for looking!

UE5 Cinematic

The TexturingXYZ base was wrapped and the VFace textures transferred to the Metahuman UVs.

The TexturingXYZ base was wrapped and the VFace textures transferred to the Metahuman UVs.

Final ZBrush sculpt

Final ZBrush sculpt

Diffuse creation in Mari

Diffuse creation in Mari

Arnold render and XGen groom. I rendered in Arnold in the beginning stages to check the model/textures/groom before preparing for UE.

Arnold render and XGen groom. I rendered in Arnold in the beginning stages to check the model/textures/groom before preparing for UE.

Model and groom for UE (eyeshell geo is hidden here). I added a caruncle and mouth shell for extra wetness to those areas.

Model and groom for UE (eyeshell geo is hidden here). I added a caruncle and mouth shell for extra wetness to those areas.

Final look-dev in UE

Final look-dev in UE

Texture Maps. Using masked regions in the shader to fine-tune the look of the skin.

Texture Maps. Using masked regions in the shader to fine-tune the look of the skin.

Lighting setup (using rect + spotlights)

Lighting setup (using rect + spotlights)